1 on 1 Dekes
Rule #1: The sticks move together.
It is important to keep the sticks aimed in the same direction when you attempt your deke. The right stick controls where the puck goes and the left stick controls the direction of your deke. So if you want the puck to end up where you end up, then keep the sticks aimed in the same direction.
Rule #2: Skate in the direction of the deke first, then deke.
You need a little momentum in the direction of the deke before you attempt it or you will find your skater unable to make any sort of significant direction change with the deke. If I am planning to deke to the right, I move the left stick in that direction for a split second before I deke. If I want to do a quick stop and deke back the other way, I have to push the left stick in the opposite direction before I deke. You dont actually have to start skating in that direction, you just have to let it know thats the direction you are planning to go.
Rule #3: Give yourself some room.
They are called 1 on 1 dekes for a reason. Dont be a hero and try to deke around three guys in the slot. Use the 1 on 1 dekes to get around single defenders so that you can get into the slot. Make sure the area where you are dekeing into is clear of defenders before you attempt the deke, because you can lose the puck very easily while performing the deke if you get bumped or someone gets a stick in the way.
So here is my deke thought process:
1. I see a defender coming in for a check, stick lift or poke.
2. I see open ice to my right.
3. I get ready to time my deke as the defender gets closer.
4. Right before I deke, I push the left stick directly right.
5. Then I quickly recenter both sticks and then push both sticks to the right and press L1 simultaneously.
I find that dekeing directly left and right is most successful. Also right after a quick stop, you can lose the defender by quickly dekeing back the other way.
(Videos to follow soon)
Spin-O-Rama Goal
This is a fun one to try. Just use the large face-off circle as a guide to position yourself. You will have to hold the "protect puck button" (Button A for Xbox 360) as you make that sharp turn around the circle. Once you hit the bottom of the circle, pull off a counterclockwise spin-o-rama. When you get past the goalie, aim your shot to the farside of the goal. As long as you dont run into too much traffic in the crease, you should be able to beat the goalie.
If you need a refresher on Spin-o-ramas, check out this post: http://nhl09perfectionist.blogspot.com/2009/02/spin-o-rama.html
Farside Goals
Potter has a great post on deke positions. Get comfortable with each position so you can pull off the right deke at the right time. http://eanhl09.blogspot.com/2009/03/deke-guide.html
Screens
Behind the Net
2. Defensive Help
Reverse Shot
Wrap Around Goals
Crash the Net
The next four plays are based on one simply principle. Drawing a double team and opening up the slot. The idea is to bring a wingman down the side and "collect" a couple of defensemen and draw them up to the point. If youre successful in drawing the double team, then pass it to the point, and skate towards the center. You'll have a lot of scoring options in front of you. Ill start with the easiest.
Option 1: Drive the pointman to the goal.
Since you have successfully opened the slot, if you can maneuver your pointman past a couple of poke checks and get him to the goal before the defense realizes its mistake, you have a great opportunity to score. Do a One-Two Deke right in front of the goalie and youre one goal richer.
Option 2: Give and Go
Do the exact same thing, but instead of driving to the goal you are going to pass to your wingman who should be breaking towards the goal. This is the great thing about Crash the Net, your wingman will drive towards the goal after he passes to the point. This doesnt happen in the other strategies. Slip a pass through the double team, and your wingman is on a breakaway with a wide open slot. You'll be coming in at an angle to the goal, so it is going to be more difficult to score so be smart and watch the goalie for an opening.
Option 3: Give and Go One Timer
Same setup as last time. Give and go to the wing, but once the wingman gets close to the goal, the center defensman is going to move in to help. This will leave your other wingman open for a one timer. You may have more success with this than Option 2 because it leaves the goalie out of position.
Option 4: Around the World
This is my favorite. Once your wingman passes to the point, instead of the give and go, cycle it around your offense. The wingman is still going to cut towards the middle, so pass it from the opposite wingman right in front of the goal. The goalie will flop, and you will have all the time you need to flip it in the goal. This is a great play, but it is the most difficult to pull off. You have to count on your team to not drop a pass, which can be difficult when the defense constantly checks your men in the slot. This will be an awe inspiring goal when it happens.
Spin-o-Rama
Winning Face-Offs
The One -Two Deke
Aiming
Timing a One-Timer
Be sure to read the post on aiming so that your shots dont end up hitting the glass behind the goal.
Skating
The first thing you should learn is the cutback. When skating up the sidelines into the offensive zone, I kept getting trapped and hammered into the boards. Plus, with the addition of poke checks and stick lifts, it is even harder to hold onto the puck. Try this technique to get past the defense and protect the puck. When skating side by side with the defense, circle away from your opponent and cut towards the inside (dont hold down Vision Control while doing this, you want to be facing away from the goal while doing this move). This technique keeps your body inbetween your opponent and the puck, safe from poke checks and stick lifts. The tighter you can make these turns, the easier it will be for you to get by them. Now try a double cutback. After youve made your initial turn and the defense responds and turns to follow you, cutback the other way and now your off and running with the defense left to play catch up.
Vision Control Goal 1
Vision Control Goal 2
Here is another version of the first Vision Control Goal I showed you above. The difference is I came at the goal at less of an angle, held onto the puck a little longer and shot top left. This one is harder to pull off, and your chances of scoring are less - but i think it has a little more flair with the added difficulty. Notice how when I shoot, Im practically behind the goal line. Very Cool!
Vision Control Goal 3
Maybe some of you have had this move done to you in a shootout. There is an argument that this goal may be what they call a "cheese goal" or a goal with a very high percentage of going in (like 100%). I would say that you should refrain from using this in a shootout, just because it degrades the competition, and after a tough match that goes into a shootout, it would be a shame to win it on a "cheese goal". Instead of just going for the win, try to master a really unique shootout goal, that will blow the opponent away with your skill, even if it doesnt go in all the time. This goal uses the same concept as Vision Control Goals 1 & 2, only on a much subtle scale. My skater still comes at the goalie at an angle, although it is so small its hard to tell. When I get closer to the goal, I let go of the Movement Stick and press Vision Control. When I press Vision Control, the game thinks "ok, time to spin the player to face the goal." But since Im pretty much already facing the goal, it overcompensates and spin me around backwards! At this point, just shoot a wrister to the top right corner and it should go in almost everytime. Try to line up your player so that there is a gap between the goalie and the post. Again, try not to use this during a shootout, expecially against a worthy opponent. It is very difficult to pull of during a game, so I would say go right ahead and give it a try during regulation time.